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Quote:Are the feral set bonuses worth it for a tank to skip out on the extra 13 ilvls? If you're not doing ToC, I would say yes. And even if you were, ToC 10 drops 232 as well anyway so you're not supposed to be decked out in i245 for that content. The shorter CD on Growl is kinda nice but the decreased CD on Barkskin is what you really want, imo....
Imo you need to radically change your strat. Don't bother with aimed unless he is in a trap, cheetah is very dangerous because any serious pvper will shoot his bow/gun/thrown and daze you. Warriors are relativelly easy to kill as long as you kite them all the time with wing clips, concussive shots, FROST traps NOT FREEZING so you ca...
You are forgetting BE's. I know they dont have anything super but an AOE silence is definately something to ta...
Hydross: Keep it on hydross, pull it back a few seconds before a phase switch and send it back in after the tank has it while you help with adds. Lurker: place your pet on stay on the main island in front of the small island where you'll be standing. If you can hit it with Mend Pet, there is no reason why it should die. Leotheras: Ok, now this is an annoying fight, you'll basically have to pull back your pet whenever the melee has to run. And that's ...
I was runnin around last night just questin my way to 70 when this bad boy dropped. Had tohange my shorts when I looted it. Singingrystal Axe Binds when equped Two-HandTwo-Hand Axe 295 - 444 DamageSpeed 3.50 (105.6 damage per sond) Requires Level 70hae On Hit: Ireases your haste rating by 400 for 10 sonds. I'm using this Terokk's Quill Binds when pked up Two-HandPolearm 246 - 370 DamageSpeed 3.30 (93.3 damage per sond) +54 Agility +33 Stamina what would be the best ehant to put on it. I have 2k gold so money is not a problem. Link to this 1 reply D 19th 2007 11:25am : Logged Reply to this MaverkzzzSage57 Good...
Not OP. It's the ONLY gaploser that DKs have, and as other ers have said, it's on a longerooldown. Warriorsan tually have multle gaplosers.I dont think death gr is op, nor do i thinkhains of e is op. I think the dirtion Blizz is taking with DK's isaster killer, they have more silees then your publ library, if your a BE youan add 1 and with death gr you make it just a little harder for aaster to kite you. I will say this though you get the mro, #showtoolt Death Gr cast Death Gr...
The simplest things are often the most captivating. That moment in ICO when you first jumped a gap and Yorda leapt after you, grabbing your hand as she tumbled into the abyss. The first time you managed to rocket-jump in Quake. The first four-lines-tall group of blocks you cleared in Tetris. Too often we've had to forego the life-sapping pleasures of MMORPGs in the past because of time and resource constraints, but if we had to isolate one thing in particular about World of Warcraft that gave us the patience and commitment to continue, given the precedents above it probably wouldn't be too surprising to learn that it's one of the least interactive and most basic things you can do in Blizzard's world: grab a taxi ride.The World of Warcraft is vast, no doubt about it, but covering the distance between the Human city of Stormwind and the Dwarf stronghold of Ironforge was hardly a chore; in fact it was masterful exhibition of the level of artistic style and polish that the Californian developer has put into its first massively multiplayer game. Mounting a griffon within the relative confines of the resplendent Stormwind, we were flown gracefully and precariously out through the city walls, past towering statues of heroes of the Alliance, over the verdant dew-specked forests dotted with farmhouses and cottages, across the arid, rocky and desolate mountainous regions beyond, up the thrashing columns of vast waterfalls and over snowy peaks before diving inside a mountain, circling caverns full of molten rock geysers and gliding to the ground to make our way.Tracking The SnowfallBlizzard hasn't developed a massively multiplayer online role-playing game before, but it's never been shy of trying its hand at new things. Having begun life as a 16-bit console game developer under a different name, the company sowed the first seeds of what would become its bread and butter with Warcraft: Orcs and Humans, a PC game that took a single Orc enemy from the company's Blackthorne title and made it the stylistic basis of an entire fantasy strategy franchise. Orcs and Humans would probably be even more celebrated if it weren't for the magnificence of what followed. Warcraft II was revolutionary - stylistically, addictively, narratively and comically mature, and one of the cornerstones of early network multiplayer culture.Then, as the company determinedly tried to turn the delayed Starcraft project into the game it wanted to be remembered for, it found another hit with click-fest hackandslash Diablo, which, along with its sequel, is responsible for swallowing more evenings than many of the massively multiplayer games the company now seeks to emulate. The tonally fascinating Starcraft finally emerged to critical acclaim - and still enjoys a fanatical following, particularly in Asia - and Warcraft III ultimately sold many millions of copies worldwide following its eventual release. Even the company's online Battle.net service continues to serve thousands of gamers on a nightly basis - and Blizzard shows no signs of letting that side of its business slip.Trying new things is, of course, something that we critics lovingly applaud, but it's the company's high standards and sensible release policy that fuel the high quality that's key to maintaining that pattern of experimentation. It's a chicken and egg thing, really - you can't afford to work outside the rules and continually delay projects to get them right if you haven't already been doing it all to proven effect for many years - but fortunately at this point Blizzard already has both the chicken and the egg well in hand, as evidenced by the extraordinary patience that publisher Vivendi-Universal Games has shown them for as long as anyone can remember.So, while Blizzard hasn't developed a massively multiplayer online role-playing game before, expectations are neverth...
The software sales charts are in for the second full week of April, showing a strong debut for the piracy-ridden Demigod at US retailers, with Company of Heroes: Tales of Valor continuing to do well at both retail outlets and digital distributor Direct2Drive.While NPD's list mostly reorganize...
Project Three Interactive announced today that the highly anticipated fantasy RPG for PC Kult: Heretic Kingdoms has completed development and will ship to retail stores around October 1st 2004 across Europe.Project Three COO Erik Schreuder said: "We picked up this promising project about 10 months ago and have been very enthusiastic about the direction it has...
Blizzard has announced they will be releasing a sizable patch to prepare for the upcoming Wrath of the Lich King expansion to World of Warcraft. The pa...
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